How to play the colour rings puzzle
Bubli is a match-three puzzle played on a small maze board, six cells wide and seven high. Every piece is a coloured ring. One move slides one ring exactly one cell up, down, left or right. Walls between the cells stop a move but never a match: three rings of one colour side by side pop even when a wall runs between them.
After every move a new ring lands somewhere on the board. That is the whole tension of the game. You are clearing rings three at a time while the board fills one ring at a time, and the only way to lose is to box yourself in until nothing can move.
- Three of a colour score 30 points. Four score 65. Five score 100. Bigger groups pay much more than three, so planning a five is the whole strategy.
- Every ring is both a resource and a wall. A stranded ring is not a mistake: park another ring next to it as a stopper and it becomes a plan.
- A bomb drops in now and then. Join three bombs and the whole board is wiped clean and dealt again.
Why there is no timer
Most match-three games push you with a clock, a move limit or a lives meter. Bubli has none of those. The pressure comes from the board itself: one new ring every move, and a maze that limits where rings can go. You can think as long as you like. The game is calm on purpose, closer to a Sudoku or a sliding puzzle than to a candy game, which makes it a good puzzle to play offline, on a plane, or in the five minutes before a meeting.
One daily board for everyone
Every day there is one daily puzzle board, the same maze and the same sequence of rings for every player in the world, on this website and in the iPhone app. One board, one score to beat, and a new one at midnight UTC. If you like Wordle-style daily puzzles, start with the daily board.
The Lines 98 family, with a twist
If you grew up with Color Lines or Lines 98, the rhythm of Bubli will feel familiar: coloured balls, a new one after every move, the board filling up, groups clearing. Bubli changes three things. A move is one cell, not a path across the board, so every move is a real decision. Three in a group is enough, not five in a line, so clears come faster. And the maze walls turn an open grid into a puzzle with structure.
Play on iPhone
The same game is a native iPhone app with the same daily board, the game's own soft click sounds, haptics on every pop and your best scores saved on the phone. It is free, with a short ad between runs and never during play. One purchase removes ads for good.